Currently a late-in-life PhD Student at Goldsmiths, focusing on A-Life, Evolutionary techniques, modelling, animation and rendering.
I am an experienced senior graphics & game engine programmer, with a swiss army knife certificate in cross-platform development and experimental game development. I have worked on 16 commercial games since 2004; among them the multiple award winning LIMBO as well as 2015 BAFTA winner The Dumping Ground.Besides video games, my portfolio includes virtual reality, a few interactive installations and non-game applications. I am a cross-platform specialist, and have just in the last couple of years, helped bring games to Windows, OS X, Linux, iOS, Android, Oculus Rift and more. Going back, I have worked on most modern platforms (Xbox 360/PS2/embedded devices/ etc).I am very interested in experimental game development, and have co-founded the Nordic Game Jam as well as the Global Game Jam.